

In general, the Game tries to confuse the Player and unsettle him.


But As soon as you stand in the Studio, "Layers of Fear" becomes very linear and roughly divides into 6 Chapters, at the End of which we stand again and again in the Studio and continue to paint on our Artwork. At first, the Game seems like it gives the Player a lot of Space. Every Drawer Can be searched on doorknobs and of course any Drawer can be searched to possibly get Clues about the Story. Gameplay "Layers of Fear" basically plays like an ordinary Adventure from an ego perspective. The Art of Madness I was so thrilled with the Game that I played through it in one Move, including the DLC. The DLC also features three endings in the same fashion as the original game. While the player is uncovering the truth about the premises of the hero's masterpiece, the DLC tells a story of his daughter which returns to her memories of the past. The end is decided not by momentarily choice but by a series of decisions throughout the game. Getting through all of the six chapters the player may reach of the three endings: bad, average and good.
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The problem is the player does not know how to do so - they start exploring the house, which is changing the layouts repeatedly and find out many jump-scares along the way. The primary goal of the player is to guide the genius and psychopath painter on the way to complete the painting. It is the only installment in the IP, featuring one DLC which expands the storyline further and one port to the Nintendo Switch, which adds multiple features like accelerated controllers' support and touchscreen assistance. Layers of Fear is the horror game with a focus on exploring and puzzles.
